Yeah, Starforce seems to be more prevalent in the Euro regions. Kinda strange considering EULAs aren't nearly as useful for covering your ass from damage claims here as they are in the US.
Thanks for the help. For #3, I was referring to time. As in at which frame will the damage take place? Also for #1, how fast does the game process frames? Thanks again.
NICE! Way better. Now you need some more noise damage across the metal head to wear it in. See how worn it is in the concept despite the specular highlighting.
The pbr part is irrelevant. I'd imagine it's multiple shaders that tile with either vert paint or unique texture maps to blend in damage etc and then a bunch of decals slapped on top
Looking forward to your final result. The cobblestone looks brilliant but i think the pavement could use some work. Maybe some damaged parts and stuff like that.
I guess I´ll upload a WIP screenshot too then. :) I will be adding a lot of damage and markings later on to make up for the relative lack of details in the basic shape.