Hi I am using geometry paint in maya to paint alot of plant objects onto a bumpy surface, My problem is when i paint the plants onto the bumpy object, the density is too low. I need to paint more than one object per polygon so have checked the "grid" box (Grid seems the only way to paint more than one object per polygon)…
I am modeling a couch for a room and using the cloth modifier to do the cushions. They inflate just fine but when I add a collision object to simulate gravity the cushion always collides with something above the object. Example: I added a plane below the cushion, went into the object properties of cloth modifier on the…
Hello ! Does anyone know how i can keep UV on instance objects even when i have to attach one of them to a different model ? The thing is when i have all objects separate and they are on instances everything works like a charm. But... in final version of my model everything have to be combined and those objects what were…
ok, feel like a newbie asking this but I'm stuck with a UV problem in modo. I have a model with all sorts of primitives all scaled, translated and placed differently in a scene. I want to planar map the whole lot of them from the front (lets say x) so that objects lower down appear lower in the map, and objects high up…
Hi all - I'm making a small scene that I plan to import into Marmoset. It consists of a few objects - trash can, garbage bag, boxes and cans. Should I be trying to fit all these assets on one texture map? Whats the rule with this? Obviously the larger objects should have more real estate/resolution on the texture map, but…
Yep the unhide in the quad is for objects not sub-objects. I found this bass ackwards too. I ended up adding "unhide all (sub-object)" to the quad menu using the Main Menu > Customize > Customize UI > Quad menu tab. You'll notice there are a bunch of unhide entries, even two almost identical entries that both say "unhide…
Hey, good start. Some feedback if your looking ;) -The panels feel out of place. If this would be a real object, how would the panels be placed/used for construction or assembly of the object? -The overall detail and scale of the texture is very rough. It's cool to be able to see all the small details too, perhaps spend…
After a bit more poking around I think I figured it out. Here are the steps I'm currently using. It should be said that this is the setup I'm using for a single file export of base level geometry. 1) Export the scene from Maya to the Unity Assets folder. (I use a sub folder called Level Geometry). 2) Create and empty game…
i'v got the same problem here. First - i thought that this is a Traspose master error or something. My model consists of separate pieces in max (l_arm, u_arm, torso...etc). Every object uv mapped, no overlapping or anything. I export them one by one --> obj. Then i import that meshes to zbrush, append everything as…
I haven't found anything has handy as the Maya scene expolorer but these few things could help. File > Xref objects This allows you to import objects from another file. You won't be able to edit these objects but you can right click a file in the menu and open it very easily it even politely asks if you want to save your…