Hi @ScottHoneycutt You probably don't want a Quadro, they're built more for precision critical tasks & most of the cost is a support premium. If you want raw performance the GeForce cards are good enough. If you can, try get an RTX 3000 series card somehow (preferably 3060 or better), but there's a few caveats, see below:…
I finished this Cal.357 Tactical Magnum recently The model has around 9.5k polys. For the render I used a 4k texture and in Marmoset Viewer you see the model with a 2k texture. You can watch it in Marmoset Viewer on my Artstation page: https://www.artstation.com/artwork/NLKb5 Based on a concept from Kris Thaler:…
I am looking for a job as a 3D animator in Maya. I want to find a studio where we can grow and improve together. I do not consider unpaid work. Showreel https://www.artstation.com/artwork/lG0RqJ https://www.artstation.com/artwork/WXNJmN Skills* Key frame animation in Maya — smooth movements and expressive character…
Hello Surrow, and thank you for your reply! By analyzing the art style, do you mean deciding on what parts can to be sculpted versus what areas can just be painted in (especially ones with folding details)? As for the clothes, I was finally able to import my Marvelous Designer version, and I got what you meant, as in…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
Thanks everyone! :smile: This was achieved using lots of alpha cards scattered over the mesh. You could also use groom to achieve the same (and probably better) effect I used a generic skin texture and scaled it down vertically so it gave the impression of cracked and bent leather. I used it in conjunction with morph…
Hey everyone, I want to introduce you to my new artwork, Magpul PMAG30 Gen M3 Magazine. During the work, I practiced improving both the overall appearance of the textures and the individual emphasis on the Opacity Map. The project is available in two versions: without ammunition and with cartridges.…
Can someone tell me how I can setup a direct x 11 shader inside Maya over an object that was imported in as an fbx file with a texture map, disp. map, and normal map along with it from zbrush, so that the color of the texture map on the mesh is provided the effect of the shader with the maps it came along with or can be…
Hi everyone 👋 My name is Artem, I’m a 3D Character Artist with 5+ years of experience in mobile game development. My main focus is stylized, hand-painted characters – that’s the work I enjoy the most and where I feel strongest. I care a lot about readable silhouettes, clean shapes, appealing colors, and personality in…
Yes, when it's necessary. Like Crack said, giving unique space to every UV shell can waste a lot of pixels, cause you to use big textures to get a decent texel density and all of that unique detail might not be required. If you give everything it's own unique space and are dogmatic about texel density you're going to have…