Bal: use some sort of polycruncher to get rid of excess geometry? Also, when I bake in maya, I do my AO in XN. Maya is retardly slow(single threaded) and, as of 2008 which is what I used, cant even bake proper AO from high to low. So, I simply run XN on 3 cores when i'm baking normals in Maya on 1 core, AO takes about as…