Thanks for pointing that out, I appreciate the feedback. @sacboi :) I’ve gone back and softened those UV borders and adjusted the seams so they sit on more appropriate edges. That definitely helped clean up the transitions on those assets. Small update otherwise: I’m continuing the material pass and spending time refining…
Max or Maya (or Modo as a personal recommendation) is fine. There's no substantially significant difference in quality between the software, just workflow differences. What does change is that Maya, across games and VFX, has been the preferred animation software. There are Max animators, but my impression 6 years in was…
I made a filter that takes any position map you want and turns it into a fully voxelized and raytraced scene, as a joke https://www.youtube.com/watch?v=hkTwYULRlUM Artstation Post https://www.artstation.com/artwork/0nQ2XG
Hi! I have a very strange problem, when I use the emission channel the material becomes completely white ignoring the color that I assign in emissive.(Also sometimes a grayscale appears instead of the color)
[EDIT] Filled the position - Thanks guys! If you sent me an email and didn't get a reply, very sorry. There was a lot more emails than what i expected. If you're an admin, please delete this post :)
Is there a way to overlay a tiled pattern so that each tile occludes the one below it. I'm trying to go for this effect: Edit: Got it. I had to use a color FX map with alpha blend selected in the quadrant node.