You need to add your emissive channel as sRGB8 (default format), then in your shader settings you can increase the emissive intensity (try a high value). To have a good preview of your emissive, turn on Post process and Glare.
According to your spp file, it looks like you added your emissive map as grayscale (I did the same mistake first as I'm more used to drive my emissive using a mask and a color inside a game engine).
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Can you please upload your .SPP file and send me a link ?
I'm from the Allegorithmic Q.A team and I would like to have a look to your file.
If you can't upload it, please share screenshots of your current settings.
Thanks
Here you have, this is a new one but i have the same problem, emissive sometiemes uses a color and sometimes a greyscale. Is weird.
You need to add your emissive channel as sRGB8 (default format), then in your shader settings you can increase the emissive intensity (try a high value). To have a good preview of your emissive, turn on Post process and Glare.
According to your spp file, it looks like you added your emissive map as grayscale (I did the same mistake first as I'm more used to drive my emissive using a mask and a color inside a game engine).
Hope it will help.
I´m having the same problem. When i add the emissive chanell, everything turns white and i don´r know how to solve it
Help me please