well for my spare time stuff , optimisation is not 'too' much of a a concern. I think my korean scene has about 300 materials. But my current setup still handles it quite well after I did a bunch of tweaks on the settings. I do use renderman sometimes which is much slowers then cycles, so it will be nice to see how the new…
Morning everyone, I'm fairly new to 3D modelling and right now I'm practicing rigging and so far I've been doing well, but I'm stuck with this particular problem. I'm trying to make a rig behave like a goat leg, and I really can't get it working the way I want, and I suspect the problem can be solved easily through the use…
Break his fingers if he tries to draw with anything other then his toes. Seriously it doesn't matter, no, really it doesn't. My brother tried this "be right handed" stuff with my nephews. Try as he might the youngest picked left and the oldest (11) is ambidextrous. He never favored one or the other and practices writing…
As an animation demo it doesn't show a whole lot. If you plan on sending this out to places as a sample animation then you might want to get some more movement, run walk cycles, crouch, jump, bending, kind of stuff. Since I am not really sure what the purpose is of this vid I am left kind of wondering? I also have an issue…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Floaters get used all the time. The only thing you have to watch out for is the shadows they cast, if you delete some of the back faces the objects might not cast accurate shadows, where the mesh has holes the shadow will also, in some engines... It's also a good idea not to push the verts of the floater inside of the main…
[Update2]: We have more than enough people contacted and we are working on those artists now. we will open this position again if we need in the future again. [Update]: *Must be able to handle both realistic and cartoony style. *Must be able to make hand painted textures *We are getting swamped with applicants. We review…
More hand work this morning. I gathered up references for rugged hard life hardworking hands. I am surprised a bit on how "inflated" they look in comparison to the average desk working hands.
I wanted to ask if Marmoset Toolbag can handle fairly large scenes??I haven't used it before but I am guessing its a renderer,not a game engine? I have also noticed noone to my knowledge has used it for say a forest or houses/buildings,only characters,props and weapons. Also,can one import animations into marmoset cause…
For an idea , its basically everything that surrounds me. Sometimes I am walking and thinking " wouldn't it bee cool if a giant monster breaks from the ground and start his mess?" ( animation wise , I'm not crazy :P). Sometimes is the acting choices from actors , animations, camera angles and sports. Like when @KielFiggins…