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Can Marmoset Toolbag handle fairly large scenes??

polycounter lvl 10
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melviso polycounter lvl 10
I wanted to ask if Marmoset Toolbag can handle fairly large scenes??I haven't used it before but I am guessing its a renderer,not a game engine?
I have also noticed noone to my knowledge has used it for say a forest or houses/buildings,only characters,props and weapons.
Also,can one import animations into marmoset cause this is a better alternative to learning a game engine for shot or animation renders?

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  • EarthQuake
    A. Marmoset is a game engine. It is the engine that powered the wildly successful game [ame="http://www.youtube.com/watch?v=gGMtBWylbJAShare"]Darkest of Days[/ame]
    B. Marmoset can handle large and complex scenes, however something like UDK may be easier to use. The current version of Marmoset lacks tools like loading multiple meshes, transformation tools for meshes, etc. You can set up your scene in your 3d app of choice, place all your models, separate the ones that need different materials and export that in one big file, and then set up your materials in marmoset. This will work fine. You can set up dynamic lights in Marmoset Toolbag.
    C. Animations are supported in marmoset but only exported from Maya(and limited versions of Maya I believe).

    Complex scene handling and animation support is something we plan on improving for the next major release(not the next 0.0X release) of toolbag.
  • melviso
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    melviso polycounter lvl 10
    The link didn't work but I looked up darkest of days on yt.Wow..the graphics of the game is really good as at 2009.
    I am interested in the app because of its dynamic lighting,graphics capabilities.
    By limited versions of Maya,u mean animations from maya 2012 won't work?
    Thanks for the info.U guys are doing a great job.
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