I used the 3D Buzz intro to max tutorials, not sure if they've changed or updated them since I watched them 7 years ago. Don't feel bad, Blender seems pretty hard to figure out coming from the other direction!
Probably a bad scale transform. Reset Xform, then Collapse. Also, not a good idea to have Editable Poly in sub-object mode when you add the Unwrap modifier. .. if you exit the sub-object, it will reset the Unwrap.
More textures for other props including the chair(the one that's close to the camera), bed, and door. I also adjusted the lighting which is getting there close. I gotta make some blue monitor because there is too much green in this scene. Any critiques will be very much appreciated. Cheers!
Hey everyone! We’re a small indie studio called Skyline federation and we are currently working on a short 3d movie called "Off Road"—a grounded military action project involving a downed cargo plane, recovery, and some sci-fi twists. We’re looking for a character modeler to help bring our soldiers, PMCs, and robotic…
http://www.chademond.com Hey guys, I wanted to get some C&C on my portfolio design. I know the work posted isn't the bed, but I don't have much recent stuff to show yet (NDA), so I just wanted to have a few things up there. Thanks for taking the time to look! -Cheers! p.s I know the resume link doesn't work :D
man seriously stop trying to work, aren't there any hospitals around? i dunno where you are but it sounds pretty bad and you should not make it worse, your hands, your eyes, your brain those are the foundation of your craft, don't waste them
It's too bad these people aren't focusing the time spent on ripping models into actually being creative themselves. Guess it's good for us, a whole generation removing itself from the competition (ok, maybe it's not that extreme, it just feels like it sometime)
Hey all, any feedback, good or bad would be cool. I'm just starting out with UV mapping and used some model as a guide so this is kinda like my first properly UV mapped model. It's super low poly because it's designed to run in the current Flash render engine. :D RipX
*ignore bad uv map* I just retopologized my entire model in one day and was going to test peel it, but when I applied the symmetry modifier then added the uvw unwrap and quick peeled it, none of the symmetric islands were overlapping.. (note, I have not yet applied my own seems, I just used the pre-generated seems given…
A cheaper 3DS that doesn't have a 3d screen is a good idea. Changing the whole design of the handheld to make it bigger and less portable, without really any benifits, bad idea.