what matters is the end result man, you can use photos, paint your textures or scan your own grunge textures....whatever you want, as long as the result is kickass. For a portfolio piece at least. In production you might be told a more specific approach for texturing depending the kind of work / art direction. I…
First of all I am really sorry I never got to finish this character. Too many things happened at once in my life so motivation dropped like crazy haha. Either way I decided to give you guys the highpoly so you can check it out. Here is the download…
More updates :D So I finally was able to watch Tyson Murphy's handpainted texturing tutorial on 3D Motive, I highly recommend it. Anyway I tried to apply what I've learned from his video and I also tried to work more on the lighting situation a bit more plus I cranked up the material's self illumination all the way up so…
Zerafian: this was for a 9month contract position. gamedev: thanks man. usually I am not that slow but for this project I was being extra careful with each step. I agree that I took more time than I should have, but instead of simply telling me that this piece doesn't reflect the amount of time taken they told me "it…
I gotta stick with Rock Bottom here: rendering a map out at larger resolution and scaling it down does give you better quality. Scaling a 4096 to 1024 essentially gives you a 1024 with 4x multisampling. You have to make sure to control the resampling though, and you have to keep in mind you will be scaling your padding as…
I'm a Blender user looking to expand horizons in the texturing department. It's just not accommodating my needs for power/efficiency in handpainting and in baking. I've got my eyes set on Substance and Marmoset Toolbag 4 because they do both. I've considered Quixel, but it doesn't bake and the free baking tool options are…
Hello, We're a mobile developer looking for art content help on an upcoming RTS game. We are looking for someone that has skill in some or preferably all of the following areas -low poly character modeling (200-500 tris) -hand painted character texturing -low poly building and environment props modeling (100-1000ish tris)…
Hey guys. Here's a little tidbit I've been working on, would love comments good or bad. I wont go into a huge description of the game here, that can be seen here: http://www.lastcallsharks.blogspot.com Heres a few screens of the environments as they stand, they definately still need a lot of work. The pool table is still a…
Update : I finished the satchet on the sides, reworked his scarf to suits better to the other clothes, and finished also the " ribbon " on his shoulder aswell as the skull. Like I said, I want it to match as close as possible the Lol Champions, so I searched for some reference clothes they use on their champion and it…
I played around with the carpet diffuse, increasing its saturation and lightness. I worked with the lights as well. I didn't change the values too much in order to not mess with the feeling i am pursuing. I worked on the gun texture as well, in order to match more with the reference Left one is the earlier version, right…