CPU, Ram and SSD are key. Video card is not as important but i would recommend a nvidia card so you can use CUDA. Processor - It comes down to budget, and how to maximize it. For example CPU the i5 has better gaming performance and will save 100 bucks but the i7 has better rendering ability. So you gotta decide if its…
We chose to leave the rendering loop at 30 fps (default for Unity on iOS). We are at a solid 30 fps on both cpu and gpu on the iPhone 6 and that is with tons of stuff on screen. In the quieter moments of the game, we get around 100 drawcalls (geometry and transparent combined) and the game still renders at 30 fps but it…
Hey wapc, I know that is kind of difficult to wrap your head around the "texel density" topic. I'll try to make some additional sense, based on what I understood by the time (hoping that helps you). :) To have a consistent look from different textures in your environment/game is a good idea to set a common parameter to all…
1, 2 and 3 all seem viable to me. You don't need a new GPU for max viewport work - a 1070/1080 will do absolutely fine if you can find them cheap. As said above avoid the **30/**50 gpus since they're basically useless I'd strongly advise getting a future proof motherboard- eg. a b550 or x570 chipset since that will give…
A lot. 1st thing to take care of for Mari. Then the video card (obviously) the most raw power the better, then the vram, but only if you're working on big projects (like 100+ 4096 Udims). I never tried the GTX 980ti in production but having a titan Z back in the day was a god send compared to the quadro k5200 I have right…
Yeah I dont know if I`m into the micro detail on those stripes. I 2nd what slave said. Also for clarification, I don`t think he was referring to the diagonal "danger" stripes, but the little micro, 1 pixel honey comb detail you have in the stripes. (which would be too small to even see in the concept) imo- it would…
@Konras -> Thanks man! Yeah its really hard for this guy to find a face without expression, but i have couple of pic to guess it, so i am just trying to find a common ground where he can look like as ronaldo, but lets see how progress goes. Thanks again! :) @Joao -> Thanks man, now days i use perspective while sculpting…
convert your dominantDirectionalLight a dominantDirectionLightMoveable and hook it up to the "Target" of the Set Actor Location node. Uncheck "set location" in the Set Actor Location node properties. Crude, but tested and works. When the level loads it'll add a value of 100 to a float variable. That variable is then fed…
If you have your MR set up to use image-based lighting: Render Options (Mental Ray)> Indirect Lighting **Environment**>And click on the image-based Lighting and select your image. Then go to Color>Batch Bake (Mental Ray) **OPTIONS**> Bake to VERTICIES> Then set the color mode to Light and Color. There are tons of options…
I think it's 25% of all sales after $5000. But the most important factor is that UDK is free up front, whereas Unity Pro is $1500, + $400 for iOS or $1500 for iOS Pro. So a minimum of $1900 up front before you've even published your game. Add in this new 20% for Union, and then look at how much it would cost. If you sell…