i made the 1 gig - 3 gig jump and the "only" thing i recognize is, that photoshop loads big immages a lot faster .. in max changed bit of nothing.. mostly using the cpu
Hello polycounters, usually i'm only stalking on this forum, and haven't posted anything since dominance war IV. :poly136: Right now i'm updating my portfolio, so i digged out old works and tried to make them look nicer... For now i'm working on that female cyborg (the one i did for DW4), please tell me what you think…
Yep, natural pose all the way. 45 being half way between 0(arms at side) and 90(Tpose) It helps with stretching to NOT have joints compacted(Tpose) and to have them half way between what is normally the full range of motion. It stretches half way to one or the other extreme. It helps the modelers/sculptors define the…
So I've re-doing a past project to get better results and further my skills. I plan on creating multiple attachments and some variations. Some references and blockouts below. And what I have right now:
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
I got contacted for my first freelance gig, for a pretty big company to boot. :) My terms were accepted, and a contract was sent back to me to look over, sign, and fax back. Really stoked! :\
hey, cool project. I dont quite understand what the benefit of control rig is exactly. I can understand that chopping a program out of the pipeline is usually good, but it looks like you do animations first by setting up a rather complicated rig in blueprint, and then you still basically keyframe the main poses, and have…