The exact same issue happens with me. Im using Vista64, and I've surmised it's a Vista issue. I get the same lag sputtering with brushes, moving layers, drag selection...you name it. If I have Max open, it simply cannot allow me to have PS open and function 100% of the time accurately.…
So I've gotten pretty fed up with trying to track down stylized artwork from every corner of the internet, so I said %^&* it and just decided to build a website to help everyone else out as well. Its still really new so I'd love to hear what you guys want to see. After all, this site is going to be for the community.…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience. In a world where 25% of humanity awakens superpowers upon reaching maturity,…
So I upped the map to 8K and that helped a little, I added a roughness map (pic included), and refined the facial hair more. What helped move me forward alot was playing with lighting (switching from point lights to area lights) and getting a better three point setup. I wanted to see how much more realism I could get…
Hello and happy holidays to all readers. Introduction This is a project being done by multiple modders from the Fallout and Skyrim modding communities who have become disenfranchised by Bethesda's shenanigans and have decided to make a framework for UE4 as well as a game that demonstrates this platform's capabilities. The…
I would like to use the wire parameters but I do not know how or "what the expression would be to tell the custom attribute to use the morph as the user moves the slider. I have been able to wire parameters to rotate around an axis and simple stuff like that.