btw, thanks to everyone for the kind comments above. more work. fixed the bullets and barrel/laser. i don't have any real reference of the hinge or parts of the frame or the feed area, did my best. should get to the lowpoly soon
Quick update. At work atm, and these pics ( i'll post some clearer at home) are a bit messy, figuring out what kind of decorations I want on the armor, nothings set in stone so far. Currently messing around with winged markings.
Wings3d has it as well. In Wings you can transform according to any vector/direction that is indicated with the geometry and a few more. I've been looking for something like this in max for ages. There's only kind of edge straighen scripts nothing thats as good as that.
So we recently got a new game project going in school, and since I'm about done with one of the high poly-models I'm doing I thought I'd drop it in here for some comments and critics. It's (supposed to be) a kind of hovering robot set out to destroy other robots while backing up his own robot friends in his team. That ball…
Hey people A lot of the time I encounter questions about the whole "medium-poly with weighted normals and UV2 magic" workflow, so I figured I'd experiment with a Clear Coat UE4 material and document it while I test stuff. ArtStation I ended up making a Master Material that contains some tiling wood textures from a previous…
Back on the Yokai collection with one of the weirdest so far: Gyōchū Gyouchuu, Kitai, Mimimushi 蟯虫 ぎょうちゅう Translation: intestinal worm; pinworm Gyōchū are infectious yokai with six arms and long red tongues. They are extremely fond of chatting and gossiping. They live and reproduce in the sex organs, making them a sexually…
I never had to make pillow pipings but when I need do to similar small seam-adjacent details I leave them as seams (or even use proxy piping if I need their volume to affect something in the simulation) and when the garment is ready: 1. I export it to my 3D software of preference without any proxy pipings if I used them.…
I absolutely love this style of modelling. http://www.kennethfejer.com/lowpoly.html I've been a pixel artist for years, and I'd love to know if there's a tutorial on this kind of mix between pixel art and low poly modelling? I've tried to just wing it, but it didn't turn out too good.
First bake and texture pass in substance painter. Not too shabby but I need to clean up undercuts where the metal trim meets wood. There is plenty left to do. I also have some chains, rings, and hinges to make and incorporate.
Heyo! Here is a first batch of thumbnails. As per usual critiques and comments are more than welcome. Since it's still messy I'll treat you with a short description for each one. I. Cheers! I hope you enjoy the show. That's what she could say while destroying a castle by throwing orbs and a guy. It would be nice if she was…