Well, for one, and you'll hear this from several people, lose the flash. You're not applying to be a web designer. I hate waiting for pages to load. I hate navigating through flash menus and thumbnail pages. Just a simple html layout with lots of thumbs on a page is enough. Your layout is extremely cumbersome. This is…
Hi Halasi, I really appreciate your critique. I am going to try tiling in this project - it was my plan from the beginning. However, I must say that the whole topic of tileable textures confuses me immensely even after having done much research on it. So if I am going about uv layout incorrectly or anything it is because I…
Tackle shop: Why are the brick on top of the plaster? , you'd be better off using somekind of blend material, hardalpha overlay or decal for this effect. Or just simple incorporate the plaster into the brick texture. Right now it doesn't really come off as worn or degraded. Lighting is very uniform doesn't really expose…
Well... cool idea, but I cannot figure out when this would be all that useful to be honest. I mean if you made an effort and made a good UV layout already you wouldn't have that much trouble painting directly on the original UV set in a 2D app, unless it consists of many small UV shells (many seams). With this method you…
Thanks all, I should have posted this initially. AlphaMeow, I would have to break from the characters layout a great amount to do what you ask. I thought she was wearing spandex but if you say that's in-appropriate. I will reference more to see if I can make it more apparent its pleather instead then. I assume most of that…
Some of what your friend says makes sense, however, the original uv map in question isn't really a good example to point to and say this is how things should be done. It has a number of issues, including uneven texal density (which means different uv islands will get different resolution which tends to look bad if you have…
Ok. I have a little more time so I'll explain the paintover a bit A lot of this is piggybacking off of DemonPrincess' post above. She really hit a lot of great points. I'll just add my 2 cents on the philosophy behind how I work. - Groundwork: Plan your attack. Study the style that you're attempting and note what makes it…
Thanks Pyrzern, I found it surprising how many things seemed quite obvious once you pointed them out that I had missed. I went in and added a download link for my resume. I am currently in the process of changing all of the images so that they have my name and email in them. Having my own domain doesn't seem necessary.…
it's been a while since i used it but it struck me as a an app requiring a quite slow, diligent way of working. (at least a year ago) it could only do projection painting, did not work well with typical optimized (overlapping/mirrored) game UV layouts and had no realtime mirroring of paint going for it. it was also rather…
But that's precisely the problem - people who just want to see "pretty stuff" have (and do go to) Artstation for that, and they can also go check out the Polycount landing page. The whole point of text+thumbnails in the actual forum is not to push the pretty stuff forward, but rather, to be completely transparent. If…