Sounds awesome Riki. If work crunching isnt too bad I will defiantly try to enter this as it sounds pretty fun. Couple of questions though. For the ground plane dose it have to pretty much just be a plane? Or if I were to do say stones could the stones have some slight depth to the sides of them so its not just a flat…
Both your rocks and your concrete look way too smooth. It's a common problem with ZBrush that a lot of the tools end up being really blobby/organic, and you've got to be careful to keep the harder lines. Remember, concrete has larger stones in it. Don't be afraid to make it chunky. Yours looks like it's got minor skin…
Thanks you three! Apreciate that! BigHoss For the first few pictures I didnt use any references, but I found out when you want it good, you have to use references. But not copy, just understand and learn from it. For the quarry I used several pictures I made while training with friends in it. I had plenty of fotos, but I…
The light mapping Mythic is reffering to is of the light BAKING variety. You would generally be responsible for concepting out your building/asset/prop, modeling it, unwrapping it, painting your textures, and then baking down some good GI or directional light into the texture for use in the dark map slot of our proprietary…
also really depends on when in production are you? working on and finishing the first characters in any game is usually a lengthy process. the pipeline is getting developed as people work on these assets. once the pipeline for the product stands, its usually faster. we worked on characters that had a one year anniversary…
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even though i do appreciate these screenshots, especially when i was trying to learn, these types of images i feel are particularly "bad" when dealing with the thievery tool ".a.-i.-" they could probably replicate your exact model now an i know already "they've" been lurking the forums. Otherwise here is a video:…
Pior is right about the style. This tech is just trying to really match the style of the series so far, imperfections and all, only because it's super identifiable as GG and to go 'typical' 3d would not help the brand. The style and aesthetic overrides any physical accuracy with lighting that you'd expect with 3d because…
@pior, cool idea, very unique and I think it could work well. Probably just the colors you used but it might also be the helmets. She's morphing a bit too much towards PA I think. Less helmet and more red hair is better imo. @ike, looking really good. The brown is a nice change from his standard sets (2 in store do have…