Its also an issue with the way technology is heading for our industry. The faster the tech develops the more and more work is required per asset/level/game to create. The more work will equate to more time needed and more individuals to finish the project in the same amount of time. I think this is the crux of the problem.…
As far as I could gather from the reference, I see that you've got some great likeness going on in here. Awesome :D . The things that stand out for me that floor and roof textures to not read properly in this setup. I feel like the roughness variations and grungyness could be pushed in that regard. I also feel like that in…
There isn't really a name for every aesthetic out there, these all just come under the descriptor of 'stylised'. Essentially you take the tools you have (shaders, renderers, engine features) and push them toward some concept or vision you have for what it should look like. Usually one does some concept art but you can just…
What are you using to render this with? Is this in a 3d package or game engine/marmoset? If there is anyway to push up the intensity of your normal map for your roof tiles, I'd look into that. Your textures are great, and the normals look good in other areas. However the tiles look very rough, texture-wise, but the normal…
I'm not much for web design, so I'll stick with an overall crit of the work. a lot of this stuff has potential, I would suggest pushing everything further. Pull out the big guns! Zbrush some destruction, add some good lighting, etc! it seems to me in the show reel that you don't use specular/gloss maps...? If you're not,…
I think you should push the pose a little more. It is lacking any real sense of gesture. Lighting could be pushed a lot further, Google 3 point light setup this should be a good start. Definitely touch up the textures in photoshop, they are pretty blurry. Depending how much further you want to take you want to take them…
He looks rather dour. Is the idea that this is the Joker who's gotten hold of Batman's cowl or has he made this gear himself? If the latter is the case, you could do some adjustment to the face mask so it looks a bit less frowny - pushing the eyebrows up. His mouth and eyes are also kind of grumpy looking, even in their…
Thanks for the replies: @Endfinity Jon: There is not a skylight, I have to check the sun and ambient color indeed. As for the fortress, probably I'll have to add a spotlight so I can have a fake light of the sun over the surface. The same with the blue light, I'll push it up. Thank you so much. @chrisradsby: Hello, thanks…
The mesh doesn't have to be solid. For example you can make a lot with splines and then extrude the shape. If the shape has to conform to a curve just make sure it has enough segments so it can deform properly. Another thing you can do is model the details with a plane and extrude the edges to follow a spline. Depending on…
Your enviroment pieces are your strongest work. The loom and the bench are good pieces. The texture on the fountain needs the texture pushed a few more steps before I would call it finished...find some reference of a stone fountain..and try to recreate it. Generic space armor guy looks unfinished. Also for 10k faces? there…