Hi, So, I'm trying to export and test sample file "tuna" to Unreal with facial and body animation to test the workflow and the plugin for my characters. Even try exactly this tutorial but with the last version of Advanced Character and ... failed. https://www.youtube.com/watch?v=73y3...vancedSkeleton No animations are…
Hi Polycount, How can I do that? Glowing effect of a tent at night or similar solution. I have tried (tutorial) glowing objects in Unreal Engine 5 but It looks very bad. Do you have any ideas? Thank you.
Hi everyone, First time here :) I'm trying to model a gun for using in Unreal Engine. Here is the model: Here is the combined UVs: Here is the UV of a single part: My question is that are my UVs okay? How can I optimize it for use in Unreal Engine games? And in the combined view why do my UVs appear almost like a solid…
H e l l o . This character was designed as a three week project for Unreal Tournament III. Uses 2048X2048 diffuse, specular and normal maps. I have successfully imported him into Unreal Tournament III as a playable character. (yes that is the lowpoly UT3 rocket launcher with the front chopped off for posing purposes.) ...…
H e l l o . This character was designed as a three week project for Unreal Tournament III. Uses 2048X2048 diffuse, specular and normal maps. The hands are not skinned but I have successfully imported him into Unreal Tournament III as a playable character. ... Comments, questions and criticism please. t h a n k y o u -bryon.
Hi, just a quick question here i've been wondering about and that is when you create an environment in modular pieces, should these be welded together again in max and then imported into unreal as a whole mesh. Or is it better to keep them as seperate modules import them seperately into unreal and then rebuild the building…
That's an interesting point. If most game companies use an in-house engine, won't something done in unreal *not* impress them since they aren't using unreal at all?
Greetings! I am a dedicated 3D Artist with a rich background of 5 years the realm of game development. My journey has been marked by crafting detailed props and immersive Environments for indie games, as well as creating high-quality content for the Unreal Marketplace. My expertise encompasses a broad range of tools and…
That's not better. The book is titled 'The Unreal Game Engine', then I'm expecting a book about the Unreal Engine in general, likely with a technical orientation as it's the engine and not the tools. If your subject matter is game environment design and uses UDK, then you'd call it something like 'Environment Design in…