Subtracted out, so you have a ceiling. Directional lights work like the sun. They're position in the world does not matter, only the direction. It's like the sun trying to light the inside of a cave in your scene right now. What you need is a point light, but I would suggest starting a new scene, ADD a brush and place your…
Hey, I think it shows that you put a lot of effort into this already, but I'd step back a little bit for a second. What makes the original concept work so well is the fact that it mainly consists of three colors: The red parts (brick, deer, robot hand), the concrete and plants in this desaturated green and grey and the…
Hey guys, I've got a very large cavern in the scene I'm working on right now, but I'm having a hard time getting the ambiance I want. The cavern is so large the exponential height fog (which is tuned for bright outdoor colors) shows in the distance. Is there a way to create a zone just in this cavern or modify the expo…
So I'm working on a scene right now, and out of the blue, issues have been popping left and right. First and foremost is my framerate after a lighting build. It just seems to drop. If I just toggle the light and "unbuild" the scene, my framerate doubles, not to mention it even looks better for some reason. I'm getting…
Hello Sean, its probably best if you also attach your current scene - right now it feels like youre showing three different lighting references and its hard to tell whats the best fit to what youre working on. ,, if I want the main lighting in the scene - which happens to be a darker cave- to have sunlight shinning through…
I see what you mean. So you mean using the uniquely sculpted rock break it into pieces, uv it... and then use a tilable diffuse/normal/spec for the rock? So just screw the uniqueness in order to have something that would be actually done in a industry workflow? Do i get you right? Iam aware that in a production pipeline…
Say what? I strongly disagree with this. This is a game art forum. 3D Animation is just as much a game art form as any other discipline. If someone wants his animations critiqued, he has every right to ask for it, just like everyone else, you don't just chase them off to another forum. What kind of an attitude is that?…
Hello Delofasht. From what I can gather it seems like you're going for an abandoned or falling apart ship as there's holes in the ceiling and ripped up panels. Very cool. Now I'm not really sure why you spent time going over spelling out the mode you envision it with. UT has had that mode since the beginning they call it…
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I'm seeing conflicting information so before I start creating my light maps I'd rather weed out the wrong information. I'll just go over what I think is correct and you can tell me what's wrong and what's right. 1) You need to figure out the light map res you want to use before you create the light map uv channel? Is there…