He's looking pretty good so far Nistrum. The only funky thing I see so far (other than that chest normal map) is his breathing apparatus on the helmet. The two tubes that come in from the sides don't appear to go anywhere. I would focus a lot on getting the basic forms laid out before you start filling in too many details.…
a sneak peak of the cinematic character I have been working on, this is my come back to 3D after a year and half was wasted in the army, now I'm trying to push my limits a little bit and achieve some realism, I will publish the full character soon, stay tuned.... done using 3Ds Max + Zbrush + Mari + Photoshop + Vray view…
Oh, I remember having exactly these issues. I think you're ending up in this situation because you're starting with some arbitrary cylinder size, and an edge width plucked from the ether. Why is your cylinder 60cm in diameter? Why is it 20 sided? Why are the edges so sharp on such a large object? If you have answers to…
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…
Hello, polycount. Hope everyone had a great holiday. Just finished Persona 4 Golden on my PSV not too long ago and since I do not have anything interesting to work on ATM, I felt like why not a Persona fanart? I am quite close to get done with the sculpting now. Wish you like it and please share your thoughts.
Hello Polycount! (First post :smile: ) I'd like feedback on my portfolio. Currently I'm an indie game animator at Capricia Productions (our game is "The Birdcage"). Let me know what you think! Edit: The vimeo link version changes as I update it, so they will not always be the same version. https://vimeo.com/158739088 Edit:…
Hi Marie! You got some great work. One thing I'd recommend, is to remove older pieces that doesn't represent your current skill level (especially the student short film characters). Quality over quantity! :)
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…