@dastagir Absolutely nothing wrong with your English. I wish I could write as well as you in a second language. :) Just a few things I'd like to pick up on: 1 - there is no need to create a 2nd version of the mesh for the highpoly. When I'm building the lowpoly I will always put enough segments on my curves to ensure the…
Hey everyone, I've been working a new scene over the summer. Wanted to try my hand at a stylized low poly look. Modeled in 3D max, assembled in Unity. Let me know what you think! https://www.youtube.com/watch?v=YNTCUgQXJ6A
In my spare time, I am developing a 3d game engine for iOS devices and hopefully also Android as soon as most needed features are implemented. My engine iSDGE is based on OpenGL ES 2.0 for rendering, features my own (not yet very optimized, but very comfortable to use) math functions, uses bullet for physics simulation and…
These are all things i worked on recently (meaning yesterday and today), and i'd like any advice i can get. This officially makes me a has-been slacker, while Crash is still quite firmly lodged in the "massive slacker"-category.