I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
LoL Anim Rules: - Cannot move and use ability/attacks. - Attacks must come out quickly to be responsive; so back-load your anims (short anticipation, long follow-through/settle). You can indulge longer follow-through/settle because the attacks would be cancel-able in-game during the settle or return-to-idle. - Strong…
No love for Flotilla :( Well, I'll post some of my adventure log that I had recently. Too long for the full thing so here is my first couple of planet/escapades. ============================ Sicsided's Log: Adventure 4 Armed with nothing but a bone to pick and seven months left to live, I embarked on my last adventure. I…
Yea... i agree... i wanted to have more of a Eternal Darkness feel to it as to how disturbed and insane you where after the first one. Instead Isaac is more of a wiseass that tries to be more of a hero, part of the charm of the first one is, he is just a guy... kinda like Gordon Freeman. Still.. the game is beautiful, and…
Hi, My name is Karim Ahmed. I am a 3D Rigging Artist with 9+ years experience in Rigging/Animation/Simulation(Cloth & Hair) for games and also for production. i already helped delivering 4 games as the main lead rigger: 1-Battle Draft (mobile - UE) 2-X8 (VR PS - UE) 3-Newganymede (PC Web3 - UE) 4-Trinity Fusion (PS) and 4…
Sadly there is no easy way to see your animations in game unless you decompile a hero and import him as a courier. - The issue with this is that the heroes are higher poly than you can submit with a courier. (so its not really an option, but do-able) TVidotto just posted his taunt like described in this thread. The only…
im sorry ., but this comment made me think that there are truely sick people : " Jamison, I normally don't reply to things such as this I might find on the internet, but I saw all the negative responses, and I felt I needed to write. I saw your story in an internet forum I frequent at DeerTexas.com . I want to say…
[ QUOTE ] Here is a big tip with overcoming Spys. They cant do the taunts of the character they play. If you can get your team on team damage servers to the taunts to one another if they meet on the map while not in fire fights, its a sure way to spot the spy without using ammo or damaging your teamates. [/ QUOTE ] That's…
Oh, my bad. :x From your second post it sounded like you didn't have a real solid focus. I second Dygert's suggestion to start with modeling simpler things to learn the basics and workflow of the program. A gun is a little too much to be jumping right into. They're deceptively complicated little bastards. :\ How about the…