Hey @Araka this is a great start. As Eric pointed out composition would be a great start for you. 1. Have a clear understanding of where your focal point is. And then expect to guide people towards it. 2. A good general rule of thumb is "the rule of thirds" - it means that your focal point should fall on a third of the…
you just made the whole Epic part up so you could sculpt a naked Zoe and play dress-up, admit it. seriously though, this is looking very good so far, will wait for more pics before critting the character, but for the gun I would think mixing options 2 and 3 would be the best way to go. and I guess when a guy at epic tells…
... but your texel density is all over the place on the Maxis work. That's the point... ...and you were wondering why your lighting lacks? It's got nothing to do with the code that Epic wrote, it's to do with your knowledge of what good lighting is. You need to study some art direction, colour theory... search for videos…
Hey there, My name is Eric and I am readily available for work. I currently reside in Toronto Ontario, Canada. I have recently finished school and my thumb is still green but don't let that fool you. I am constantly challenging myself and always trying to improve on my craft. Please take a moment to look over my portfolio.…
Description: Drifters: Prophecy & Destiny is a singleplayer story charting the tale of a band of pirates who washed up on the mysterious shores of Avalon. In this epic adventure, players take control of Eric, a first mate aboard the Ecuador, a vessel belonging to the Burning Sun Pirates. This tech demo will take players on…
Hi! Very helpful to have those references. I would say in both of those images the corridor leads towards a more open room, with light coming in from above. This gives some focal points and makes corridor detail silhouette against that lit area. I don't know do this best in Unreal, from what I remember there are quite a…
Thanks for the responses everyone! Thanks Eric! :) That's a great point and it’s something I am learning now. On a positive note, I am having a lot more fun now that I get to work on my own things, even though I am making negative money doing it lol… Zetheros, I still don’t know how bad it is. I just interviewed for a few…
Eric, thanks for recommending XnView MP! Also, following your advice, I’m uploading screenshots directly to the forum instead of using external hosting services. Here are the same images that were previously on Imgur, now embedded:
Hey guys - need some eyes for this peice ! any tips to render wet skin, rushing water would help . and other compositional tricks will be welcome before i set off polishing off this peice. Also finding it hard for the scene to 'mesh' . I have played around with smoke and volumetrics and it seems to do the trick. still…
Okay, so... I've done many hairs recently, and they never really look like what you have at the moment. There are couple of rules that you have to keep in mind when you want to render them in real time. Here is the first one.... But this is a kind of general baking rule... you need to exaggerate every rounded detail,…