Hi guys, Is there a way to pullout any type of objects like when we use the "Quad draw tool" in Maya? In the earlier versions of Maya was also a button to pullout more the pol-surfaces to see them. Is there a way to pullout objects i.e. Crvs, Nurbs sufaces, Polyobjects, etc. .. to see them better and not inside the…
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@Neox Ahh this is brilliant though, thank you for the insight! I appreciate you bringing up your thoughts from it being archived too! I didn't think about adding the low AO in there too that's great! Thanks for sharing this :D
I have a maxscript bound to a hotkey that lets me toggle the visibility of my currently selected modifier in the stack...but it won't update the eyeball icon unless I interact with the command panel in some way. I did find this little snippet: colorMan.reinitIcons() that does the job, except it also automatically reselects…
I've been experimenting lately and no matter what I do, I always get bad Zremesh results for narrow geo i.e. adapt, curves, color density, scale the mesh x2-x4 Starting to wonder if there's even a solution inside Zbrush or whether I should just manually retopo the tips and weld them on. Any advice would be appreciated