Hi guys, I've used the perspective match tools in 3DS Max to match the concepts perspective, whilst then using Max's generic units for a 1-1 UDK ratio. I've then used a placeholder human mesh using 32-32-96 for its size... and it looks ridiculously small in comparison to the door? Uploaded with ImageShack.us
Shouldn't be any troubles, we routinely mix 64-bit and 32-bit TSVN clients at work, no problems. Maybe you'll need to make sure the server install is 32-bit (no idea if there's even a 64-bit SVN server), but the client makes no difference, it all gets committed the same way as far as I can tell.
Yeah, the value range difference between 8 and 16 bit files is absolutely massive. The difference between 16 and 32 bit is even more massive, however, normal maps really do not need 32 bit float worth of data. HDR Panoramas with 25 stops of dynamic range on the other hand, do. :poly124:
Since this is a topic about n-gons, can someone tell me which topology is best (for games)? A: 37 Polygons, 70 Triangles, 37 Verts B: 26 Polygons, 68 Triangles, 36 verts C: 32 Polygons, 68 Triangles, 36 verts D: 35 Polygons, 68 Triangles, 32 verts