Clever! I like the idea of the Y= -1billion and forgotten assets. Maybe instead of what sounds like a duke nukem type of protagonist, a low poly old-school NES type of character would work better. Since the games of the old days are being forgotten as is!
@kanga. Yeah UE4 is super cool. I'm just so new to it and didn't have much time to really understand what I was doing in there. Had to flip green channels for the normals maps, manually turn off sRGB on the grayscale maps and so on :) I would love to sit down and learn UE4 when I have some spare time. I uploaded my low…
There is no magic solution to Transparency, other then sort order. Usually the 'last' created mesh will look fine if it's over the previous mesh, but the moment you change your looking angle, it becomes a mess again. Shader solutions only get worse from there due to their primitive methods of dealing with this, such as…
I'm guessing you're referring to this video? [ame] https://www.youtube.com/watch?v=1BboBgjGARc[/ame] That's using the legacy dDo and a lot has changed since. You should be able to maximize the window in 1.8 as well though?
Afterward we put together a really cute puppy courier which we eventually called Duskie. Animating something like that was new to me, making sure there was lots of emotion in the character was my main goal. [ame=" https://www.youtube.com/watch?v=1B6CCH5v7sM&list=UUfBGXzNLhEyuxzBRK2OthbA"]Duskie - YouTube[/ame] The crazy…
Afterward we put together a really cute puppy courier which we eventually called Duskie. Animating something like that was new to me, making sure there was lots of emotion in the character was my main goal. [ame=" https://www.youtube.com/watch?v=1B6CCH5v7sM&list=UUfBGXzNLhEyuxzBRK2OthbA"]Duskie - YouTube[/ame] The crazy…
Ohoy, bump here. Something we wanted to do when completing this was making it available for download but we forgot it, so now when cleaning up parts of my hard drive I remembered it :P Hope someone will find some use of it, the scene is not optimized at all and runs pretty badly. Instructions: Substrata_water.udk is the…