This is something that seems to have no clear way to fix. Surely this can not be an issue that has been overlooked for the past few years! If the seams do not appear in viewports of 3D programs then why do they show in Unity? Even when tangent space bake has been adjusted to suit it. It's a long shot but I discovered the…
Linear simply refers to linear color space, as apposed to sRGB or gamma corrected color space. When your texture is gamma corrected, more values are used to represent the darker ranges to give them more precision. This means that with sRGB textures, mid-gray isn't 127. Linear space on the other hand maps the color values…
Hey guys, I am facing a big problem. I am developing a low poly tank for simulating in Unreal Development Kit. I am using 3D max 2010 for modelling. The problem I am facing is that the tank track contains 77 individual pieces. Now when I am modelling the pieces in low poly, I am having around 130 triangles per piece at the…
LMP's correct. Here's what the US gummint has to say: http://www.copyright.gov/title17/92chap1.html#107 § 107 . Limitations on exclusive rights: Fair use Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other…
We are looking for a seasoned experienced Cocnept Artist to start work immediately in a full time position. http://cloudimperiumgames.com/jobs/139-Concept-Artist We are hiring across the board here at Foundry 42, do you have ambition, drive and artistic talent to take on one of the hottest PC products currently being built…
About blending normal maps. Generally, doing a flat overlay or blending mode from one to the other is not going to be the best way. The reason is the way the different channels are read. Red and green are your x/y direction, and are read from 1-127 as negatives (I think), and 128-255 as positives. Blue works differently.…
Be warned: If you overlay the resulting normalmap, level adjust the blue channel to go from 0-127 instead of 0-255. Remember, you're adding vectors here and you'd want the completely flat areas (that just use the normal from the hipoly map) to have a 0 0 0 vector instead of a 0 0 1 because a 0 0 0 vector doesn't alter the…
Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…
Hi! Had a look at the .obj in Blender and the material IDs were indeed not correct. Selected geometry by UVs and assigned materials according to texture sets (sent via DM). I don't know what your plan is with the asset, got to say I think it's pretty un-optimised (~1.7 million tris, some iffy UVs + wasted texture space).…