I think your texture needs some more work. It being so large, I would expect to see much more than just plain colors, perhaps a pattern of the fabric that is present in normal and specular maps. It's hard to tell what materials the suit is made of. Right now it looks like the whole model is just a plastic figure. The visor…
Hi guys I'm a big fan of the lighting used by Timothy Reynolds in his 3d illustrations. http://www.turnislefthome.com/206630/5823403/3d-work-client/twitch-2014-recap-(illustrations) I believe the thing I enjoy a lot is that there are warm shadows in the work. I have experimented with some low poly models and post processed…
I don't see what's wrong with having both Bioshock is a great linear experience, fallout 3 is a great non linear experience. I don't think you could have such a strong single narrative like bioshock in a non linear environment, without the possibility for linear games you simply won't get the same experience, sure COD or…
You can say what you want about Vista really, but the end of the day. These are the exact same arguements I saw going around when Windows XP was replacing Windows 98/2000. No one speaks of Windows Millennium Edition because 90% of retards believed just because it supported Windows 9x drivers that ment it supported them…
So the people at Paramount sent spies to infiltrate Straczynski's hidden fortress, allowing them to steal the idea for a sci-fi series about people on a space station during a war? Or did JMS secretly show his series concept to Rick Berman in exchange for a bag of magic beans, and then just forget to sue the Star Trek…
I was looking at headlights today, all the way to work and on the way back... LOL I stared at my mothers car for a little bit, looked at the neighbors car and noticed that the pattern at least for the back lights are very similar, it seems to be small squares on the red section, the where there is clear plastic long…
A young girl once played in this pool. Crystal water lay still on tiles of gold and blue until, finally, it rippled. She stepped down into the water, clad in white silks. It brought relief to her aching bones. Golden hair had long since given way to gray, but blue eyes still burned under her aged brow. With a gesture, the…
Love it so far! The crease between the neck and jawline is a bit too crisp I think, where it approaches the ear you could soften it considerably. Right now it makes it look almost like her head is a separate mesh. Her arms could use more fat, less muscle definition. In the concept notice the flow of the shapes from…
I'm trying to get my head around this stuff as I type, pretty much, so I hope this doesn't come out as a sprawling mess! Im at a similar stage to you but I have managed to get a little further. The main problem for me is that the Crysis Wars editor is different from the main Crysis one. I only found a small mention of this…
I've got a texture mask representing stones set in grout, with white pixels representing stone and black pixels representing grout. Not unlike this! There are some operations I want to apply to the grout based on how far away a given pixel of grout is to the nearest pixel of stone. It seems to me that a Voronoi/Worley…