ok, I found the solution. This may sound ridiculous because I don't know what connection it could have. On the "2" key I had a shortcut assigned to the clay buildup brush. When I removed it, the problem disappeared and all imm brushes work. Do you know how to get around this problem? I want to leave this shortcut because…
I agree that level design is about game play first, but the scenes I'm making for this challenge aren't part of a game they are just static shots of an image in my head. As for the second I don't see how producing things at a slower rate would make a difference if the quality is the same. How quickly you can produce…
Just going off on another rant: Why is it that software makers not only require a CD per user but increasinly add protection against copies in LAN games (no same CDKey, for example)? Isn't that damn counterproductive? I mean, what better advertising is there for a game than playing it with people you know? I mean, what's…
Thanks MeshMagnet! I've started laying down some basic textures and started playing a bit with lights to get a better feeling for the scene. Some new screenshots: Also continued to tweak the proportions, going back and forth between the editor/3ds Max and the folder of screenshots. I used the concrete blocks as a reference…
I'm gonna sorta kinda join in with this and finish up some older pieces I have. My most played franchises are L4D (300 hours),Borderlands (150 hours) and Dota2 (125 hours). And I've still got some lowpoly models laying around from L4D that need finetuning and texturing. I'm thinking of putting them in a sort of DOTA…
What's the best way of going from exterior to interior? We are making a city with 3DS Max as our main tool (We are using it to design the city blocks and laying out the world) and most of the buildings are not enterable. But as one of the texture artists/prop artists I want to give the player a little more freedom (Think…
stupid co worker is trying to convince me to play oblivion......i did buy morrowind, and i played it non stop for about a week. then asked myself whey the hell was i playing a game that mimicked an mmo without the people and wasn't fun. i soon traded it in. my co worker somehow thinks that if i sit around watching him play…
I'm having a few problems with gaining the right concept of developing my work in an appropriate way, I have a decent idea and knowledge of what I am working on and how to go about creating it. I have been working with 3d applications and developing assets for a year and would just like to clear up a few things. However…
Actually he's a tramp being pulled around by a princess, and yes I have played the game all the way through. Let me tell you, that was the biggest kick-in-the-nuts ending I've ever seen, very much relating to her. At least Diablo's had the tragic hero angle. The problem is that she had so many dialogue options, and while I…
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…