Hi guys, This is my first post in polycount!! I usually do hard suface stuff, so I suck at organic sculpts. I want to change this, so I have decided to do a bonsai tree. I'll be posting WIP's here, any comment and critique is welcome!!! So far I have only the zphere rough WIP. Thanks
This is a red eyed tree frog I have been working on. To be honest I feel a bit stuck at this level of detail at the moment I'm very new to zbrush and have been struggling to get the basics forms right for a while. Any and all feedback is greatly appreciated.
I know animation isn't what most of you do, but I'm going to ask anyway. I have a project where I'm supposed to make a tree grow out of another object. So basicly a stem needs to come up, and from it roots, twigs, leaves etc. Is there a good workflow for this? Any hints and tips? I work primarily in maya btw.
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
I almost spit my coffee on my monitor... free drinks and food?????? gee thanks! I have better drinks and better and healthier food at home than can be found in most studios. Call me paranoid, but all these "OMG WE HAVE FREE DRINKS!" studios always seem suspect to me. I mean yeah free drinks are nice, but what's the fuzz?…
most people use marvelous designer for folds. If you want to hand sculpt them though, you can drop in some alpha map detail to use as a 'base', then clean up and sculpt over that. It's a good method, I use it myself for basically everything. You can find them for a few bucks (or even free sometimes) just need to watch for…
Well, i'm trying to develop some low poly trees. Roughly 100 - 200 faces. But I can't for the life of me figure out how to make flat two sided faces. like so...<br> That shot from a trial version of NatFX. Can anyone tell me how to make these bits of geometry? psudo-billboards I guess.. panels? I'm confused.
When I decided to try a tree I had no idea how complex they actually were. Heres my WIP attempt at it. Spring break starts today so expect updates. CC welcome. Final version is going to be around 1k polys I've also been having trouble figuring out how to rig my player model…
I got some time this weekend to paint up a concept of an idea thats been in my head for a little while for a tree dwelling that I'm looking at turning into a low poly game asset. I was quite happy with how it turned out and thought I'd share it, thanks for taking a look :)
Hey! I really appreciate the time you took to reply to my post and share your feedback — it means a lot. I’ll get to work on the points you mentioned and start improving those areas. Thanks again for your help, and feel free to check back in a few days to see the updates!