The latest FBX plugins act very strange. But you should be able to fix it with these steps. 1. Start your animation at frame 0. 2. Select all your objects and remove any keys set outside of your desired frame range. 3. Change your active time range to match your frame range as well. 4. Make sure objects you want to export…
It's true. I still have a half-digested copy of the Invisibles lodged in my gullet, which causes me to belch fiery clouds of anti-authoritarian conspiracy theories when I least expect it! That's how my first wife died. I would add a few to the Rorshach and moosey lists: the Jenny Sparks (aka chain-smoking British babe from…
I actually find that using the self illumination slot is not the best bet for getting the appearance of how glow maps work in-game. I use the shellac material so that the additive blending is correct. Here's a mini-addendum- You can keep the material layout that cholden had there, and then add it to your Shellac material…
Here is the link I got from CNET.com http://reviews.cnet.com/consoles/microsoft-xbox-360-20gb/4014-10109_7-31355096.html?tag=sub (it is based on N. America though) I was hesitating to get one myself as I was aware this instability, but still being attempted from every moment I got a spare bucks.. For sake of saving some…
Well, I've a couple of thoughts on that. 1) Currently you are sort of working backwards. You had a mesh that was lacking in the quad department, so now you're revamping the topology to be much more quad centric. That in itself is much much harder than starting with a very low poly model that is 100% quads, and building up…
Yeah thats the problem with webheads they tell you frames are evil then give you 50-100 lines of code to make it work "better" ha ha ha ha. The only problem is its 50-100 lines of gibberish to me =P Honestly I couldn't give a rats ass what the best "code" is to use. It worked, I got a job and I'm back to making art with…
The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
Hi Hi! I am a young and aspiring artist who specializes in conceptual art, portraits, and manga. I have plenty of experience working within a team such as with Talk Talks Design and Advertisement team, in a theater environment designing scenery, graphic design and for smaller freelance projects as well as an individual. My…
Greetings Everyone! I'm Stephanie from Ninja Vault team. Some of you may have known that we're currently working on a 3D Action RPG game called Parachronism: Order of Chaos. It is now almost done (I'll show you the progress below). But we still need more members to make it complete. First, here are about the game: THE…
Hi All, We are looking for an 2D artist to create a single piece of promotional artwork for our indie game Monster Medic. The artwork will be used within the App Store and to create a poster (so the we need a pretty high resolution image). The image dimensions ratio is 16:5. The iTunes art work crop 16:3 part of the image.…