This is what works for me. System -> Preferences... -> Accuracy and Units Unit System = Game Units Default Unit = Game Units Meters per Game Unit = 1.0 Up Axis = Y Though I did make some changes to the script so that when I export my models they face toward -Z in Modo and face forward in the default Unreal model browser…
true & also: the cpu handles alot of the processing of geometry/vertecies before its passed to the gpu - so if you want to have alot of verts in the viewport you need enough system ram to hold that stuff too. system ram and the cpu handle all offline rendering - gpu has nothing to do with this. gpu ram is useful for…
Any name with a space in it doesn't actually have a space when it's stored in memory. Instead in windows something like this: desk chair.jpg actually is: desk%20c~.jpg This is because really most operating systems are MS-Dos based (windows, xbox) or unix based (linux, playstation, maya). And neither system actually stores…
What if... Episode 3 is another chapter in the Portal saga and they take HL episode 3 expand it and turn it into HL3. Hopefully with a magical tools upgrade to Hammer, their material system and maybe making it less reliant on BSP. What I wouldn't give for a non text file based material system... Oh and some updated wiki…
Hey, I had a similar question however the logic involved is slightly more complicated. I want a bunch of particles to spawn and move towards a mesh, however there is a second emitter system which spawns and moves towards the mesh, once it reaches it the first system needs to fire an event such as the point attractor…
I like the overall design in the legs. I am just wondering why the weapon has to go through so much to be activated. What is the sense of that weapon system when it could be mounted exterior on a swivel and the arm/racks could be used for something else? Its a cooler design then what I could come up, just wondering about…
So, I have some good news and bad news for you. The good news is json files are readable by most programming languages, so you can fairly easily write your own scene assembly system. The bad news is you have to write said system. However, you are able to open up the obj files to inspect them at your leisure.
Inside Unreal Engine something like that would be achievable either through using a Terrain(Landscape) for the base using either an alpha blended or texture weight blended materials,and then using the foliage system to paint foliage meshes on top of that,OR through using a static mesh with vertex painting on it to combine…
I got this a few days ago, its good fun. The magic system requires you to think for a change - which is nice Learning spells reminds me of when i was playing Dungeon Master on the amiga. I would love to see this system in larger scale rpgs, used in melee as well as magic, done right it could really change things up a bit.
well its not really her fault I love more customizable systems - ipad 2 is very restrictive ie i button and 1 io port. my beef was not about my mum, mainly that apple is a bit controlling. I really love my samsung note 2 tbh - had no problems at all and will probably buy an android based system for myself in future