Every time I look at the high poly I keep seeing a futuristic wall with drawers and cabinets from the 2087 IKEA range :P It might be the lack of depth that is throwing me but the proportions and silhouette don't suggest a ship. The scale of the detailing around the centre shrinks the side panels and makes it read wrong.…
Thanks guys. Warms me heart. And lots of ladies in here aswell. Good times. Spacemonkey, ey,calling me out like that. I'm giving you the gift of better health. Who knows, that donut could have shaved off 10 minutes of your life... or you could choke on it. Yeah. Think about it. I'm a hero! :) Besides, i have no idea where…
50 cm desk?! Is that a typo? I could just about fit 2 23" monitors on my 1m table. I think getting a new desk should be a higher priority. Assuming that you have room for one. I just upgraded to a 160cm ikea galant desk and it's awesome. Would recommend it to anyone. :thumbup:
Not heard of "Quale 4" But definately Quake 4! //q4base/texture/path //doom3/base/texture/path Those go in the *BITMAP reference of the ASE for whichever game you're editing for. You need to make sure that you export the ASE with vertex painting included if you're doing texture blending and then set up the material file…
Hey Tes, yes SDK is planned if poeple feel like some doom3 skinning with mutiple maps and annoying ingame tests I just want to nail down my own little texture first. Ikraan, just plain geometry details here. I won't have much overlay details on this tho... mostly little mechanical devices here and there Some texturing too,…