@thomasp I tend to adjust and click with thumb and pointer finger, adjusting between one and the other when one gets uncomfortable. I use one of the newer intuos 2025 ones (huge fan of the button layout on the tablet itself) that have the pro pen 3 and the buttons there are a lot stiffer/harder to press than intuos 4 pen,…
I feel you might have rushed ahead a bit as the head still needs a lot of work. If there are closeups/cutscenes this will let the rest of the character down. A lot of the lumpiness of the sculpt is hidden by texturing/sss effect but I think it would be good practice for you to keep working on the head.
Wow the art direction is pretty stunning. Gorgeous looking game. Really reminds me of living in the Med. Hope they can iron out all those glitches; meshes popping in wrecks my head. I see it too much in Skyrim. I also agree with the faces looking 'off'. They don't seem stylised enough for the rest of the game; plus yeah…
So I went ahead and started with the head first. Worked on the skin texture mainly in substance painter (although textures were baked in toolbag 4 as i get better results) Decided to set up render in toolbag 4 (will probably give UE5 a chance later date) but here is a basic real time render of the head so far.
Hey guys, I just figured out a trick in Photoshop and I thought I'd share. As we all know the blur tool's absolutely useless, and the smudge brush can be slow. I found that you can use the Healing Brush to simulate a sort of waterpaint-like blur that seems to work quite well for blending purposes. Here's a quick step by…
Nice character! When sculpting the blank try and relax the pose. Feet apart and splayed. Hips slightly forward, arms 45 degrees and hands relaxed and or fingers splayed to combat the rake look of the fingers in the end result. With the hips forward turn the figure to the side view and balance out the shoulders (backwards)…
Hiya all, I'm recruiting for a friend who needs to keep his team identity underwraps for the moment untill the press releases go out later this year. I can assure you that this is a real set of positions at an Austin, Texas game developer with a team of veteran developers. This is a set of people who know what they are…
Lead Game Designer * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
...finish typing the title :D Crazy Matt is about as exact as I was going to be...I did hear that they were spending 4 weeks on just the heads for the last of us. The quality suggests that, but 4 weeks is a long time on just a head, and the internet love to exaggerate the hell out of things :D
I'm participating in the Cube Brush Art War 2. Designing my own version of the Monkey King. It has been a while since I have done a serious character design and I'm looking forward to applying the skills I have learned to this project. I want him to be a fierce immortal warrior. The monkey king will use Mala beads to…