Thanks. I'll keep that in mind and will focus on making others optimal for their purpose from the start. I think since my portfolio is already of few assets, I'll keep them as is for now and replace them with newer ones when i get the time.
Update: I forgot to explain about the idea of getting a job inside Syria, as well as why One Character 1. Syria has a monthly wage of 80$ a month at most jobs, barley enough for survival, let alone getting hardware, it was hard enough getting what I have, and work hours are 8 minimum + like 2 hours on the road at least…
[ QUOTE ] WHOA! 3 page thread! None of my threads ever get this long! Should get jumped more often! -caseyjones [/ QUOTE ] You obviously hired someone to kick your face in just to break the 3 page barrier... oh shit steady that's messed up, both your face and the story. Glad to hear you're doing ok now. At least you got…
Oh, and I call it next gen because thats the category it gets lumped into. Technology has been around for a while sure, but its only been in the last year or so that it's actually been put into games. It is "current gen" but it seems that if it has normal maps, it's "next gen". I honestly don't care about the correct…
I'm curious, what did you expect to get from your post here, but you didn't get? We do value feedback ourselves, on how we can improve in providing a community that hopefully helps each other improve. What's wrong with our responses that makes you seemingly want to rage-quit? It's a sad outcome that I'd like to prevent if…
I mean, another reason you probably won't get the jump to insane performance every time we switch console gens is they tend to be running on hardware that had to be locked in a year or so in advance before production. Not only that, but Sony and MS routinely sell their consoles at a loss, I remember reading that sony was…
its a pretty decent tutorial, however it does not cover a lot of what you see. For example it covers the construction of the base body mesh, and sculpting but does not cover the creation of the clothes just the sculpting of them, and a lot of the parts are just imported from maya like the knee pads etc so you never get to…
So I am a bit stuck between an approach to my scene I am working on, I am planning on dropping my assets into UDK but I can't seem to figure out which would be better for the engine, real plant geo or alphas. I know alphas have been game standard for quite some time but I have been told that sometimes alphas take up more…