hello people , i was sad when that admin banned me, bk notice was enough , i think i was against site rules , but i honestly didn't mean it ... i will come to polycount to post my art for critique and read threads , is that ok ? i'm not that kind of guy who get upset and vindictive and leave people he lived with ... i love…
Figured I'd hop on this as well. It seems like it'll be a fun project and it's really cool seeing everyone else's interpretation of the same concept. I'll also be doing a breakdown of my process in the hopes that it will motivate me to keep this thread posted with updates. **Disclaimer** - I do not claim to know what I'm…
"I need this model render ready. Is there way to fix this while exporting out from the cad software?" If you are able to get exports in a format that supports explicit vertex normals, e.g. fbx if the CAD software or converter can write the normals correctly, there's a chance minor inconsistencies like that won't show up in…
That makes sense. I've read the books, and the most useful part of scrum is "What have you done, what are you doing, and what obstacles are you facing?" as a method of communication among the team. I know there's extra stuff in there, but nothing that isn't echoed in most other agile frameworks. That will have to come…
No one can really help you refine your critical comparison skills like practice can, it just takes time. There isn't some tricky trick or magic formula that will make it all snap into place. I can point things out that don't fit right but then you're just relying on the skills that I've developed and not fostering your…
Implemented two end screens into the LD prototype. A ) Player reaches a depth of -1000m they are having a lovely wedding B ) Player manages to break the physics and fly into the sky: And some random shizzle:
Hey everyone, Well, I know similar questions have been asked before, but now I have a big decision and would be so grateful for your guys' opinion on my specific situation. If you don't care to read my background then just skip to the main questions in bold :) . I'm about to finish my Associates degree for community…
hello guys and gals and all inbetween , well I spent a big chunk last night reading and playing with xnormal and finally figured out a few things.....now heres the issue, at the moment every time I Try to render out my character in a 2048 map no matter what I do the results come out way to stiff and clumpy, while as a max…
Yes. See my post further up. Not only does it allow a more nuanced control of values, but it bypasses the issue of Albedo-Specular coupling. Although one note is that gloss just an inverted roughness, and a roughness/specular workflow would produce identical results if you're authoring correctly. There are even benefits…
Hey Steve! great to see you finishing up some personal stuff! some crits: instead of using reds and pinks in her skintone try and lean more towards blues and purples. it will help give her skin that transparent pale look that she has without the more lifelike glow you get from pinks. also i would consider scaling up the…