I signed up and I can tell you that the reality is that it's about 5 textures a day before it caps you (on the cheapest account). I don't know if that's by design or I don't understand what the limitation is really saying or what ... But yeah, it'll take awhile to get them all at 4-5 a day. And I would totally buy them a…
Ty Razgriz I'll Try Fix It Tommorow If I Have Time Okay I've Been Away For About 4-5 Days ... I Was Modelling An AK47u Following Racer's Tut. .. I Think I put Some Extra Details Which Really Aren't Needed But I Thought It Should Be Cool Since Anyways I'mm Gonna Bake It .. And Sorry For not Posting Any Pics Of This ... It's…
Atangeo Balancer 1.2 is out! and now comes with selective density control. Now you can control face densities for selective reduction rate of different groups/meshes/sub-meshes. For example, you can set density of 5 to the head group of your model, to increase the density of the head vertices roughly 5 times. Balancer also…
and for all the ones with better hardware, here is a demo with a multiplier of 4x (moaar objects) demo: http://www.renderhjs.net/bbs/polycount/raceEngine/dmo06_xxl/ strangely enough my 5 year old computer still handles it (5 fps or so, but still) no crashing, and as soon as I zoom in it runs again smooth just as a…
Mip mapping might be LOD texturing but its not the same textures you have on the foreground in this case. By default it loads 5 cells worth of data and it seems detailed ground textures are part of the cells. Now if it has no cells loaded it will use some "textures" that are part of the terrain file. The water reflections…
This is a post explaining my experience working with Foxie Games and how you shouldnt devaluate your craft. Important points! 1. If the client offers ridiculous payment for your work, compared to what you think its worth, dont even waste your time. Companies and clients that post jobs which require a lot of work or expect…
Hello, I'm trying to create a very high resolution render of my terrain in a top down view. I want to be able to have a super large picture where I can zoom into a tiny area like 5 meters x 5 meters and be able to see the image. Is this possible in unreal engine 4? I've taken a picture of my current attempt with the high…
I just started using textFieldButtonGrp and I can't figure out how to reduce its width, the text field is always the same width making my UI super wide. What is the trick to specifying a width? Here's my simple window. string $window = `window -toolbox true -sizeable true -resizeToFitChildren true`; rowLayout…
Hi guys, I would like to know if you have any idea about triangle limits on Nintendo Wii. I'm trying find some information about and not having any good answer, just that Wii has 1/5 memory beside xbox360 and ps3 but nothing saying about geometry or with suggestions like, x number is good for character or x number is good…