| The Lost Temple 3D Environment 💬 Bring ancient legends to life with this high-quality, modular temple environment! 🎉 Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 153 Unique High Quality Meshes- High Quality 2K+ Texture Set - AAA-quality modular…
LOST AND FOUND Video on Vimeo : >>>Here<<< See the final results on my Game Artisans entry (sorry but, it's 16 pics max, so I couldn't put them here): >>>Here<<< Hi everyone! This is the last personal project I've made, and I would like to talk a little about it. WHAT IS IT ABOUT? This is not a tutorial, Im not pretending…
Hi there, I really need a way of storing UV Shell IDs into a map channel. Can it be done, in any software at all? Is there a way for me to write a tool that allows me to do this myself? Thank you! Never posted here before, and I know very little about 3D software- strictly a graphics engineer, so apologies in advance for…
I started a new sticky thread where I want to archive people's stories about getting into the industry. http://www.polycount.com/forum/showthread.php?t=89972 I'm trying to figure out a good way of running it. I want people to post their own stories so their avatar and signature can be directly associated with the post. The…
We actually had a concept artist intern here like 3 months ago for a 3 month period. :) Although I never remember hearing about an offering of an intern position on like the website so maybe he knew someone or something. And pretty sure that dude totally stole that post from a Half Life 2 modding community thread. Remember…
I was riding my bike to work thinking about some texturing I was doing and I suddenly thought of an interesting thing. Would it be reasonable to model, uv map, texture and then move the textured shells around to maybe improve the packing of the shells or maybe make room for an added detail. maybe after or during the…
Hello! I am a student at an art academy (studying Design Technology) and writing a graduation essay. Its about games and inspiration, I am investigating what we can learn from video games (and then not special educational games, but up2date games like half life, doom, need for speed etc.) and how they inspire us. I made a…
Hey guys, my name is Adrian Solomon and I've been making Dota 2 "hats" for the past 4-5 years. I used to post my work in the Dota subforum but since it went silent I kinda lost motivation to publish anything. I'm not sure if it's right to post stuff here (point me in the right direction if I'm in the wrong) so I'll just…
Hello peeps, i am starting to get bogged down in my low poly phase i am trying to make the model low poly enough for a game but high enough so the detail shows through. I am seriously contemplating what my tri count should be, but i have no real frame of reference i know low poly is one of my greatest weaknesses the photos…
Here's more 30 second poses and eye studies, some hand studies from life. Also tried some 60 second poses. For some reason my 60s poses look just like 30s ones even though I have twice the time to draw. These are all the studies I did earlier this week. I'm trying to clear them out of the way so I can post the most recent…