Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
Here's my Maya>Unity workflow, and I can't figure out why this is working the way it does. - Export Maya FBX with Smoothing Groups and Triangulate checked into Painter for texturing. - Once done, import into Unity with default settings - Normals set to Import and Tangents to Mikkt - Project is set to DirectX11 - Import my…
Unfortunately, I haven't had the chance to work on the cockpit yet. I'm trying to work through the other rooms as I have weekly meetings with my university and they want to see textured work. I'll try to move on the cockpit this week.
Hi guys, I'm new to UE5, and I'm encountering an issue with AO maps. Here are my troubleshooting steps: I adjusted the AO inside the PPV, and added these scripts: 1. Ambient Occlusion - Post process fix: r.Lumen.DiffuseIndirect.SSAO 1r.Lumen.ScreenProbeGather.ShortRangeAO 0It works with overall AO of the scene but not the…
The art test was likely born from the idea that Adam posted originally with it being a mod. So to maintain a continuous quality level and style consistency an art test would be necessary to ensure all artists participating could meet the guidelines set in place by the moderators of said mod. As it stands tho with the tower…
I have free long distance so if you guys want to meet up i guess i'll organize something (or try to. ) I guess you guys could email me your real names and numbers so we could set up a good location and time to meet? Or i could just go out, get a tshirt, and slap a big huge polycount logo on the front of it and walk around…
So who's all going to GDC this year? I know Mr. Helenek and heboltz are attending, anybody else? I know there's the Polycount meet up at Lefty's which would be a great opportunity to meet some of you guys. Here's the Facebook group for those interested: https://www.facebook.com/groups/204790549724678/ Also, Valve is set up…
We are seeking a skilled animator for a one off project to create high quality animated content for our client. As an animator, you will work closely with our team to develop and produce animated content that meets the client's needs and expectations. Responsibilities: Collaborate with our team to develop and create…
Hi! I've started working on a new environment for my portfolio and encountered a problem with the lighting. Lighting has always been a weak spot in my projects, and I've often heard that it's important to set it physically accurately if the environment is realistic. So, I consulted the Unity cheat sheet and decided to use…