Thanks! Here is a small update with a proportion blockout: I'm working my way through all of the metallic parts of this character's armor, since those seem to be the most straightforward to create. After doing a little research, I've decided to make the pants/neck armor with a brigandine material. It's a little daunting,…
I think the face is not soft enough. There's too many harsh angles that are making her look masculine. Her cheeks seem too gaunt. Check out how far above the upper lip the bottom of the nose is in your references. On your model it seems too high in comparison. Her brows are too prominent. Again look at the profile shot in…
@ruebenDodds Thanks man! Some slow progress on this, I refined some parts, and blocked the belt. I'm quite happy with how it's coming along! I also made her tanto sword, here's the hi-poly for that. Lattice tool in Maya is my new best friend for making hard surface parts less boring! I'll probably work on the robo arm…