Apologies for two posts in a row... I was wondering if anyone had any advice for UVing the hair here! I heard the rule that all hard edges should be uv seams...however the hair here is stylized and has a lot of bevels so I'm worried that there'll be too many pieces...should i just soften some of the edges or just ignore…
I'm actually a little suprised that you have such a low poly budget on the model. True, the original ut2k4 characters aren't way up there, but with the newer rigs people are running the engine can handle a lot more being thrown at it. Other than that lil comment, I must say that is one sweet lookin' techno-valkerie!…
So i'm working with a model that was rigged in max, and i'm animating in maya. Unfortunately the system used to rig the model makes all my joints invisible in the viewport and i'm in need of a few ik handles. Is there any way i can add an IK without having to click the physical joint in the viewport?
So. This is interesting, I've got a shirt unwrapped and well... Its not straight. I could do a project from view to make the UVs straight and flat towards the camera, but then polygons under or not facing the camera are goign to have huge distortions. So when you need to do straight lines on more organic models, how do you…
Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…
Hi there, I'm attempting to practice my rigging with downloaded models online. Luckily, this model I downloaded had a skeleton included, so I'm practicing creating my controls. I was trying to set up my IK Handles for my legs, but whenever I do, it moves the leg bones out of shape. Why is that?
This axe looks like it's pretty well-worn, but the deterioration is inconsistent between the axe and the handle; the wood and rubber grip look pretty new. Go find a fire axe (or the best substitute you can) and note where your hands are on the handle as you mock swing it. Where your hands are more commonly, the wood and…
What you want to do is eat what is meant for the system not try to figure out what is causing the issue. (sadly you will find 90% of "food" to be not so great, i suppose people base the "judgements" on what is "worth it" against its taste of satisfaction level.) For me having learned about eating by experience has been…
Unfortunately we dont have any good non live recordings yet. One guy did see us at one of our recent shows and wanted to help us produce a demo. He worked at one of the largest recording studios in portland. was going to be $400 for an 8 hour day of recording. not too shabby but still expensive for us. we sometimes…