Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
If i absolutely had to pick one, it would be the person B with environment work experience unless they had a totally rancid personality in the in person interview. never underestimate how much personality effects who gets hired, it is easily 50% of the reason people do in house interviews. The portfolio gets the studios…