Cool! Can I ask you another related question? I am doing character modeling with the mindset of maximizing their use for multiple future uses, from static models for concept paintings to possible use for future deformations for posing or possibly even rigging for animation (as a higher goal), just to appeal to companies…
Started a detail pass on the meshes and did a bit of research into the reference. Turns out it was painted for Star Citizen. It's a concept for Arc Corp interiors. So, Moving forward I gathered some more reference for the assets as the concept is just representative of the impression/feeling and general forms of the…
Yeah, I'm finding the flow of courses to leave a bit to be desired. Its a constant up-down-up-down-up-down with very little breathing room or rest to just carve and speed. Doesn't have near the slope-flow that SSX3 did. There are rails absolutely *everywhere* and it seems like you can auto-pilot from one to the next…
Neglected posting here for a while but here is some of the progress on the BNI project and I'll also dump some wip stuff on a concept vehicle. I seem to have lost a lot of confidence in pushing past block-out stages lately, mostly from lack of real understanding of 'what to do next', just need more practice really, I have…
Per, Yes making one or two low poly versions is pretty trivial, but if you have 140 characters in a game at a day each and need them at 10k tris 2.5k tris 1ktris and 500k tris to cover the two xbox and 3 PS consoles and the pc then you are still looking at nearly 2 years work, so it isn't totally trivial. I have seen one…
Tumer: Hey dude thanks for the comments - good point on the reference for scale. I suppose the only thing I can think of that would give it scale is tires right now but even those could be misleading. The tanks themselves are run by artificial intelligence, as well as the machines that construct them so I didn't really…
Easier said than done. I doubt it's possible while deep asleep for you to know that what's happening in front of you is all just a dream. You're more or less a passenger instead of the pilot of the show. I use to have sleep paralysis when I was smaller. The first time I got it was when I was about 14 and I had just gotten…
1. of all , HEY =D been quite a long time since i was around here so yeaaah.... annyway im helping a bit out on a modding project for the good ol HL1 engine and we´re creating the maps in max sux for me since im acutally a lightwave user and im not really good with max . anyway heres the story: im trying to put some random…
Hey guys, my first post. ive tried to search for my problem but it seems very unique and i cant find anyone who can fix it. I am attempting to create a basic auto rigger for a vehicle to use with udk. but im at the start. Im trying to create a joint at the center of a wheel, but when I use the code I have made, it spawns…
Hello everyone. I've had this UDK Tools script around for awile now and recently polished it up into a Python version that I believe to be a more useful tool. It's free. Features: * Ability to quickly switch between the UDK grid and the default Maya grid * Custom grid division settings * Transform tools for positioning…