Make inside edge loop split /hard / with split vertex normals / whatever they call it in Maya and slide it up front a bit as well as having uv seam there too You would be able to make the sharp looking edge rounded by a normal map too.
I created this for someone else's thread, but It is applicable here: The left side is ideal, it's a lot easier to work with, identify and texture. While the right is a lot harder, doesn't fit the UV space as well and it will be harder to prevent a visible texture seam You want to straighten out your UVs because one thing…
Hey guys, i just picked this up. havent played it on my own console just yet, but i was playing at a friends on the weekend and we noticed something. With split screen, we couldnt use his custom made cars. even if we added the car to his favourites. it would put the car in his favourites, but it would go back to stock…
It's all cool, but it seems they still haven't changed that ages-old-ancient material editor to something that is useable. Not that I complain but for the emperor, how long can we use simple texture-slot/slider material editor ? Now that I had chance working with material layering I doubt I will be able to convince myself…
You need to tweak the amount of sides per cylinder a bit. Your bottom ones (fuel tanks?) are 8 sided, but so are the ]-shaped tubes, and those are about a quarter of the thickness. Along the same lines, your cannons are 10 sided and your 'jet' engines only 12 sided even though they're 5~6 times as big. A rule of thumb I…
A bone in a 3d package is not a bone that you get in a skeleton. A bone in a 3d package is simply a deformation helper that mimics bones, and muscles and sinews. Now, those low poly meshes are REALLY low poly. Keeping it low poly like that requires that the bones are placed with the pivot points much closer to the surface…
Hey, is there a way to change the dialog where you adjust the values back to the good old box style, instead of the new way where is it shown in the viewport. The reason I ask is because I prefer it, and the new way has broken on me and I lack the motivation to fix it as I don't like it, I can only seem to use the top…
Also, I observed that many YouTubers disable the loop slide option and set the shape option of the bevel to 1. I think I understand the reason for that now. https://twitter.com/GreenDevX/status/1676977429963845632?s=20
The problem that I am having is where the rectangle-shape
comes into the side of the cylinder; that face-area of the side of the cylinder
doesn’t curve like the rest of the sides of the cylinder; it basically sticks
out when I put it into smooth preview. This is one object by the way. My images show the four corners that…
So! Here's the situation, I am currently in the disgruntled-internally-screaming-at-maya state of emotions and heres why. I have a very simple shape, a box, and I would like that box to unfold like a cube, square and simply, and "Unfold" Feels like its going out of it's way to Cause me distress This is a super simple…