excellent send-up of 70's and 80's fantasy tropes. Korgoth himself is pretty obviously in the Brock mold, but that's just fine with me. i really enjoyed the comic timing of the show, especially the intro bit with the henchmen. here's hoping the henchmen show up in future episodes
Not too sure if you really need to expand it much if at all, though I do like landscape/wide environment images. Just be sure to get something interesting poking into the bottom or top of the frame. A war room might be cool, a table(s), or holo display(s), etc...
Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Assistant Production Manager to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
I know there are several similar threads, but I don´t want to take over somebody´s thread. I´m kinda lost. I´m not into PC hardware, but the last couple of days I´ve been reading and researching everything I can get. I´ve built a machine based on the "700-800"- thread here. My current machine is from 2007 and so outdated,…
Okay folks 2006 is here and Im wondering what are the top ten games youre looking forward to the most big or small? Heres my list, whats yours? 1.Gears of Wars / Will it be the Sh&%t? 2.The Legend of Zelda: Twilight Princess / because its Zelda! 3.Final Fantasy XII / because its Final Fantasy! 4.Half-Life 2:…
awsome work with the details and the Mask´s too Btw u can make urself something based on the item, tesure box :D Put some custom particles and it´s in the game for sure sorry for my english i hope u can understand me.
Whenever your geo. isn't smoothing properly it's usually one of these things: Unmerged verts floating verts double faces hole in geo. reversed normals on adjacent face(s) hidden face(s) inside geo. (not hollow) Hope that help with future trouble shooting.
Come on, let´s do it ^^ And I agree, all of the concept artist´s guns look very nice. Though I´d wish he could make some more views and not just the side view. Still very nice concepts to start from.
i.m courious why backside of my model always brighter than it,s front. (no matter where i put the omnis ) in order to get a dacent light, i need to rotate my model to certain degrees. lil confusing.. or it,s just how it's works?