Full time remote character art position available New World Interactive, the creators of Insurgency and Day of Infamy, are looking for an exceptional and passionate character artist to work remotely. You will work on Insurgency Sandstorm, our new single player and multiplayer realistic military shooter for the PC, Xbox One…
Hey Polycount! So I'm creating a Chinese temple with UE4 (or maybe UDK, I originally planned this project for UDK but with the free release of UE4, I'll switch). I'm still in the blocking out process in Maya but I have some higher detail props in the scene already. Right now, I'm actually thinking of cutting this project…
Just remembered I have a friend that treats gaming like a habit. If there's something like Destiny's heroic/nightfall to do or whatever hes there for it or he feels like he could potentially miss a good item. He also must own and play the latest flavor of whatever to keep from being spoiled Some times he'll randomly turn…
72 new announced studios formed in 2012 and 2013. 5 in Australia, 6 in Canada, 24 in Europe, and 26 in the US. 5 studios didn't list locations. 28 of the 72 are existing studios creating new branches, and the remaining 44 are brand new unaffiliated startups. Only 39 of them announced what platforms they're targeting.…
As above really.. A couple of extra thoughts below.. 2.. Packing 4channels into one texture isn't always better. Less textures means less time spent reading textures and less samples used in the Shader but after compression (depending on type) you can end up with double the memory cost of a 3 channel texture. 6: to give…
I'm creating a logo following this tutorial and things get a bit wonky at Step 9. He' using CS4 so the layout has changed, but for the life of me I can't figure out where some of the settings have gone. I'm trying to locate the Render Settings and the anti aliasing. Another hiccup that that worked itself out had to do with…
Thanks Mark, but actually now I found a way for doing this! It works the same as in Photoshop. I apply the two textures onto 2 layers on the layer editor, and then I can add a blendmask to the top one, which can be painted without hiding the 2 textures :) Then I can save it as a PSD, and then I can grab out the mask from…
I'm pretty sure those cheap adapters only work for late-90s ps2 devices... you may need a slightly more expensive adapter for an older mouse or keyboard. (I know that's the case for older keyboards, at any rate... having trouble finding information for older mice.) I recommend the three-button logitech wingMan mouse. It's…
You can merge skeletal meshes - i think it's c++ only but it's doable Merging the meshes makes no difference to draw call count if you're not also merging materials/textures. You can merge materials/atlas textures but that comes at a memory cost (unique set of materials/textures per character) - you can do this for…
I should have also asked if your computer becomes sluggish overall and you notice more drive activity then usual. This would definitely indicate a problem with RAM. Clowards shaders work great. I used them on my old rig with 1gb ram and an athlon 2200. I had to monitor my RAM on that rig cause I would hover at 88 - 97%…