Combination of masking, rotation, moving and following correction with Move and Smooth brushes can do the trick, but will take more time and effort then the low-poly modelling approach, described above.
Hello everyone 👋 =) I’ve decided to join this challenge! I’ve never done anything quite like this before, so I’m really excited (and a little nervous) to push myself and see how far I can take it. Really test myself. I have done a careful blocking out to get proportions and composition, then moving into more complex models…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
Moving this from General Discussion over to Career & Education, where these kind of topics fit better. Feel free to canvas our users for ideas about AI in game art. However, as stated, there is a long-running thread that is pretty clear in expressing the community's overall feeling about AI in game development. Overall I…
Changes to the shape before n after feedback (struggling with pinching i've attempted soften edges, trying to conform and average the normal, delete edge loops and nothings happened or it loses its shape) My initial plan was to completely finish the violin but I'm looking at it and I want to get feedback on the topology…
Yeah Ruz.. Chris G, Ed and some other guy.. I cant remember his name The guys who went to swordfish are not the nicest people you could work with.. You could always move to canada.. lots of places are recruiting, just depends how comfortable you are from being far away from home!
Nice topology, but she can be optimised alot more too. There's few too many loops in the tail, inside the mouth can easily be reduced. Looks good though and no complaints at some raptor love-in, grew up watching Jurassic park ;D
Hi! :) -I've recently watched the movie "The Woman in Black" and got inspired by the antique architecture and style of the haunted house, so i started working on my personal environment piece based on the bathroom from the house. I plan to present the whole scene in UE4. Maybe i will finish the whole house with a couple of…