That was a bit harsh mate! :D he made the normal map work, so even if there are some artifacts and some parts not showing properly, its okay for now. I believe that first you need to learn the technical part and how it works, and then try and minimise the errors and maximise the quality!
Yeah, I saw that one and tried to emulate something like it, but... it ended up looking like a hedgehog had stumbled into green paint and rolled around on screen. >> If I get time I might try another grass but there's so much to do for this assignment this grass might end up sticking. Yours looks great too though! Did a…
Very useful advice, thank you! I've been trying to do as you recommended, to go from the lower levels and slowly move up the chain and it did wonders for my workflow once I managed to fight the urge to subdivide once things start to look a bit messy do to insufficient geometry density. I am currently working on analyzing…
#6. You should merge the center vertices and create a center line(edge). Export the model into your 3d package and fix it there or try doing a mirror and weld in Zbrush.
Due to a recent find from one of our supporters, we are in need of a few more modelers and texture artists. We would love to add as many original battletech weapons as possible. So if you are a modeler or texture artist, please join us in bringing the battletech and HL2 community the best mod possible. We already have…
Cartman: You have to be convincing when calling the police, you have to be like (whining) My parents 'molestered' me. Kyle: (angrily) My parents 'molestered' me! Cartman: No but you've got to cry like this...(sobbing) My parents... 'molestered' me. And then they will say, was it a good touch or a bad touch and you say, it…
Hello This is my first time sharing my work on Polycount. I'm quite new to modeling, therefore, I apologize for posting low quality content. That being said, any criticize, tips, contructive/destructive comments are very appreciated. :) Things I "didn't" create in this environment are the xtree on the background and the…
@idli Your art is cool and yeah I find cats hard to make as well. "Cheshire Sphinx I started sculpting for the Polycount Brawl competition which was such a cool idea, I didnt make it there" Relatively in the same boat but I'm still grinding away trying to finish off my entry too.
I've just got the latest version of max (2018) When using the UVW Unwrap editor, the settings do not save when you select 'Save Current Settings as Default' in the drop down menu. If you collapse the modifier, and then go back in, none of the settings are saved. I've opened a bug with Autodesk, and posted on the Autodesk…
I'm not sure what software you are using but Paul Neale has a great method using a displacement modifier and a few gradient maps in 3dsmax. https://www.youtube.com/watch?v=cd42LLTBl5g You can also use a spline, sweep and a profile shape. https://www.youtube.com/watch?v=QV7fzd1sckE Also Substance Painter has a pretty good…