I made this screenshot in your project. I did nothing special. I made a new level, added some cubes and a cinematic camera. Adjusted the focal length, the aperture and the focus plane and I got the foreground and the background cubes blurred. Using higher focal length will allow you to get stronger dof. You can also…
okay here is the official version Hey, fellow artists! There's a topic that's on everyone's mind this week. We're saddened, worried and dismayed by the news and footage that reaches us from the Ukraine, and we're anxiously reading reports from friends and peers who live or have family there, fearing for their safety and…
@tpoveda I had a chance to try it. I like the interface right now the settings aren't saving for me, and they aren't transferring to xnormal. The files will still bake but Output file location, Resolution, sampling and ray distance won't use the setting in your script. I can't use the location I placed Xnormal either…
Hey Doodlok, If I make the car red the flow of the composition will only goes to the car so it can ruin the balance of eye movement and that's not my focal point so red is bad and it doesnt give any back story on it even I make the car as a focal point. The focal point is the girl and the woman second is the house so when…
While I do agree with some of the things said in this thread and all games courses have their share of problems, there are some positives. I'm currently on my first year of games design at Northumbria University. While I am not learning anything I haven't already knew, for a vast amount of people this is a first contact…
Okay, I think I understand better now. For instance, say we have a car with windshields just like any other car, and we decide to bake the car's AO as is without consideration to remove them from the baking process. Naturally, they will contribute to AO baking process and depending on the AO's baking settings (i.e. here)…
Where a game dev school does help is in networking and opportunities in local game dev studios. You could also gain employment at studios through referrals from teachers many of whom have game industry experience. If you graduated from other academic streams, it really is down to you and the studio to leverage your…