Hi this is the last character I did. It is about 12800tri for the character and about 2k for the gun. I just started to build my portfolio and this is the first thing I came up with I really do hope you like it :-) Id like to get some feedback on this because I am still learning and I feel that I could do better than this…
I'm specifically talking about this. Quixel is an awesome program but its curvature baker leaves a lot to be desired. Being able to include seams in the baker would solve so many of my issues with the program. I don't own Substance so does anyone have a good free/cheap alternative to Quixel's curvature baker, or maybe a…
I'm working on a character for my game. (Which will take about 111 years to finish if I'm doing it all by myself...no problem, I'm willing to spend the time :D ) Feel free to encourage me, offer me millions of dollars (or some crits)...;) The concept design and toolbag renders (only the head and the boots are lowres meshes…
Hey guys, think of this as "To Catch a Predator" :D I was recently emailed by one of my old instructors from school about a student that has been turning in work from other people / tutorials / free shiz and claiming it as their own in multiple classes. Does anyone recognize these images from any tutorial DVD or website? I…
Hello!! This is for the League of Legends art contest! I've loved this game for so long and its characters and lore intrigue me to no end ;v; I'm a senior in high school really passionate about art~ I will post my work in progress here! Feel free to criticise! These are some 10-15 minute doodles of rough compositions: (and…
Hello art world. I am a 3D environment prop modeler specializing in game engine projects. My goal is to add density to my portfolio, send me a task! I am willing to either build models from scratch or complete existing assets by uv mapping, texturing, rigging, or fixing up topology. Here are some samples of models I have…
I see ! Well, it's all cross-compatible anyways, so it's all good. If anything the only small thing I am not a huge fan of is the very plain label area (with the numlock indicator and the ugly Unicomp logo) which doesn't capture the aesthetics of the original at all. I need to look into modding the three little sections…
@ vig: You have no idea how much help you have been.seriously. thank you very much :) Oh and you edited the post later? :D Sweeet. Ill be sure to read it once i up this post and my throbbing err.headache subsides:) UPDATES THANKS TO VIG Btw,some of the things addressed would/should definitely be similar to what you posted.…
That's great news! And perfect timing for my RPG project, too. I just hope the ~250$ / year price remains available for the next 4-5 years. I feel like the ~250$ price per year is actually quite competitive to the perpetual licensing system they used to have. Since you always get to use the latest version. Whereas with the…
From the documentation robin_64_bit : Testing Testing out maps for iOS games can be done directly from within UnrealEd, either using the Mobile Previewer which simulates a mobile device or by deploying to a connected iOS device to test out the map natively. You still need to buy the Dev license from Apple, but you can…